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Post Info TOPIC: Best Practices for Shader Performance Tests


Guru

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Posts: 674
Date: October 3rd
RE: Best Practices for Shader Performance Tests
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잠실역 인근 윈가라오케 - 송파 최대 규모 65개 룸, 최고급 시설과 음향, 합리적 정찰제 가격의 프라이빗 노래방. 24시간 연중무휴 운영, 무료 음료·맥주 무제한
윈가라오케​​​



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Guru

Status: Offline
Posts: 674
Date: October 2nd
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소액결제 현금화는 휴대폰 소액결제 한도를 활용해 급하게 필요한 현금을 마련하는 방법입니다. 쉽게 말해, 휴대폰 요금 결제로 온라인 상품권이나 디지털 콘텐츠를 구매
소액결제 현금화​​​



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Senior Member

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Posts: 186
Date: August 18th
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Hi everyone,

I’m working on optimizing shaders for real-time graphics and keep reading about the importance of running a shader performance test. I’d like to pair it with a compute shader benchmark to really dig into efficiency.

I’ve seen some devs use a WebGL performance tool to measure rendering output, while others recommend GPU stress visualization. Do you think adding a real-time rendering test and GPU heat test would provide a complete picture? Or is a single performance benchmark tool enough for most projects?



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